I quite like Besiege, but I’d probably have to go with From the Depths.
I quite like Besiege, but I’d probably have to go with From the Depths.
Wait what’s the point of backporting to GTK2 then? And why should I as an end user care? Will it make the UI nicer?
What even is GTK2 and GTK3?
No, road design should be improved to make it comfortable and reasonable to follow the laws, and uncomfortable to break them. Think raised crosswalks that function as speed bumps at intersections, narrow roads to reduce speeding, that sort of thing.
Epic is developing Hyperspace for Mac, as well as “standalone” (access Hyperspace in a web browser). Plus many hospitals use Citrix virtualization, so I wouldn’t be surprised if Linux is theoretically possible (though unlikely due to jankiness).
They specifically said they didn’t want that though.
I like Simutrans, which is basically an OpenTTD competitor with more complexity but an uglier interface. Sadly development on it has been fairly slow, at one point there was a one-way road patch but it’s since been abandoned.
To be honest, I mostly play it on Windows, but occasionally launch it on my Linux laptop. My laptop is from 2012, has 4 GB of ram, and is pretty underpowered, so it’s slow, but it would probably work pretty well on a properly specced Linux computer. It’s a standard Unity game, so I suspect there shouldn’t be too many glitches or things that.
It’s a super complex game and I quite love playing co-op with my brother. It’s easy to spend hours designing all the various sub-systems of a warship only to watch it still fail against the mid-level factions.