I would highly recommend not starting with phone games. 90% of them are designed to be addicting, borderline gambling games, which you can collect or accomplish more things if you just pay them an easy $2 or more… which quickly turns into $20, which then becomes $50+. Before you know it, you’re throwing hundreds of dollars at what is essentially a repetitive unending game, just for the dopamine hit.
I know; my wife is addicted to these games and I see $20 charges to our bank account every few days. Nothing ever changes in her games. She never progresses anywhere and there’s no end to the game, but it gives her a boost on scores or collectibles or rare limited items, so she drops the money. It’s been especially hard to break her of the habit.
I got her to sign up for Steam on her desktop PC and I gifted her a few co-op games, and so we play games online together to give her something fun to do that doesn’t require spending money to progress. She used to be awful at FPS games, but playing with me gave her more confidence and practice, and now she’s pretty decent.
She really loves Deep Rock Galactic, because a lot of the game is just mining and resource-collecting, with only a little alien bug shooting. She plays as the engineer, so she can set up a turret and not have to worry too much about aiming herself. Plus, playing solo means she gets Bosco, the flying droid, to help her with combat and resource-collecting too. If I’m not around to play with her, she has all the assistance she needs to relax and enjoy the game. It was a very good intro to video games for her.
I have an opinion on them. They’re a terrible company with anti-gamer friendly policies.
I have no problem with competition. It keeps businesses legit and cheap/reasonable for consumers. Heck, GOG does a great job as a companion storefront with Steam.
Epic Games could have tried to be competitive too and provide a similar or better platform for games. But instead, they wanted to corner the market and steal gamers from Steam, so they started pushing exclusivity contracts with publishers. New games would come to only their storefront for the first year, then release to other PC storefronts after that.
Then they started publishing games themselves, which kept them isolated to their storefront indefinitely. Even game series that were released to other consoles and PC platforms suddenly had a sequel that was stuck on Epic Games. I’m looking at you, Alan Wake II.
Or worse, buying up IPs and removing them from other storefronts, like Fall Guys and Rocket League.
They also tried to pull people in by releasing a new game for free every week (even AAA titles!), which was actually the coolest thing they ever did. But it doesn’t excuse all their other anti-gaming practices. If anything, it made me feel dirty using their platform.
I have never given Epic Games a penny of my money and until they decide to be competitive with Steam instead of just stealing the market from them, I will continue to boycott them.
I’m not alone in this mindset. Ubisoft was releasing games exclusively on Epic Games for a while and they’ve just decided that their newest Assassin’s Creed game will release on Steam, due to poor sales on Epic. Also, Alan Wake II had dismal sales because it’s locked behind Epic’s storefront. So a lot of other gamers aren’t willing to put up with Epic Games’ BS and their model is crumbling.
Epic is what happens when a corporation pops up expecting to make money off gamers. Steam is what happens when someone who is a gamer themselves and appreciates the gaming experience creates a store for gamers. I have given thousands of dollars to Steam over the years and have a massive library of their games. I only have a few free games on Epic and I won’t even install their launcher anymore. As a consumer, I vote with my wallet, and Epic needs to get with the program or go away.