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Joined 1 year ago
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Cake day: June 11th, 2023

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  • the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there’s no compression there though I haven’t extensively verified that, only that the end result is 24bit/192kHz if that’s what qobuz says is playing.

    EDIT: Also, qobuz is nice because there’s very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature… looking at you bandcamp…



  • Are your games all wine/proton games? For me in sway they all have the same class followed by some uid thing:

    ] > swaymsg -t get_tree
    [...]
      #92: output "DP-5"
        #70: workspace "21"
          #126: con "Automobilista 2" (xwayland, pid: 171976, instance: "steam_app_1066890", class: "steam_app_1066890", X11 window: 0x5400001)
    

    Or gamescope:

    ] > swaymsg -t get_tree
    [...]
      #92: output "DP-5"
        #70: workspace "21"
          #124: con "Assetto Corsa" (xdg_shell, pid: 170694, app_id: "gamescope")
    

    EDIT: Also allow_tearing was added to master 3 weeks ago, so this is definitely not in the current release. FYI to anyone who might try it.





  • Unfortunately I don’t know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are “gotchas” (not immediately obvious).

    1. This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.

    2. Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa stays there, even if you uninstall the game. If you want to “start over” you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210

    3. AC and content manager work without .net changes in the latest GE but you do need corefonts which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don’t believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it’s only the first time.

    4. If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll file into $HOME/.steam/root/steamapps/common/assettocorsa on EVERY upgrade. The zip installer built into CM doesn’t do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don’t do this manual step.

    I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it’s hard to say. You can back it up somewhere if you have data in there you need.


  • What version of kde? I haven’t tried it, or read about it beyond the changelog, however the latest beta release says that it supports RDP to connect to plasma desktops which is quite an interesting development if it works the way it sounds like it does:

    Remote Desktop system integration to allow RDP clients to connect to Plasma desktops, plus a new page in System Settings for configuring this

    For the “from anywhere” component you could use a vpn, but if you’re looking for a simple solution with zero configuration than nomachine or rustdesk seem more appropriate. Just thought the RDP support was worth sharing.


  • So, I’m not sure if the process has changed in the last decade or so but in a long-ago computer forensics class step 0, before all else, was to never operate data recovery on the original disk. Create a block level image of the entire device, then work on that.

    My go to steps for recovery have been the following in the years since:

    1. create an image of the entire disk (not a partition) using ddrescue ddrescue -d /dev/sdX <path_to_image>.img
    2. Run test disk on it selecting the partitions as necessary testdisk <path_to_image>.img

    If the disk has a complicated partition layout, or more effort is required to find the correct partition you can also mount parts of the disk.

    1. create an image of the entire disk (not a partition) using ddrescue

      ddrescue -d /dev/sdX <path_to_image>.img

    2. Mount the image as a loopback device with the appropriate offset

      losetup --offset <some_offset_like_8192> --show -v -r -f -P <path_to_image>.img this will mount individual partitions:

      loop58        7:58   0 465.8G  1 loop
      ├─loop58p1  259:7    0   1.5G  1 part
      ├─loop58p2  259:8    0 450.6G  1 part
      └─loop58p3  259:9    0  13.7G  1 part
      
    3. Then operate testdisk on whatever partition you want.

    All that said there are a lot of variables here and things don’t always work perfectly. I hope you do find a way to recover them.


  • Sway for a little over a year now (on an AMD gpu). I switched for mixed refresh rate support and VRR. VRR requires a workaround in sway but works better in others, like hyprland, however I like sway’s tiling better so I stuck with it. Also the absence of tearing in anything, ever, is worth it to me. I have two vertical displays and it was really hit or miss on X11. Sometimes GPU acceleration would just decide not to work in browsers and I’d have to restart them because smooth scrolling would turn into a stop-motion film. That’s never happened since switching to sway.

    EDIT: I used i3 before