Keyoxide proof: $argon2id$v=19$m=64,t=512,p=2$/Bxo7QiXHH/MThwxZ1irnA$S8IDyQY5+tRZjnqvqnYcGQ

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Cake day: July 1st, 2023

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  • Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it’s pretty good now but I haven’t tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.

    Edit: Typo



  • Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn’t have kept up with modern engines without some serious investment (no pun intended). On one hand it’s probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it’s also sad to see the entire industry converge around engines like Unreal.





  • I guess it’s good to mention alternatives but imo Kyoo seems to be overkill for a homelab use case as its design goal appears to be to scale much better and serve a high user base and huge library. Just looking at the dependencies or compose.yml should make this apparent.
    Consequently the setup is much more complex and heavy to run compared to Jellyfin e.g.