• VeganCheesecake@lemmy.blahaj.zone
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    7 months ago

    I don’t have any frame of reference for how much content delivery on Valve’s level costs, and whether a lower cut would be sustainable. I assume that a lower cut for the first $X of revenue a game makes on Steam would be doable without cutting into profits too much, and would probably help smaller indie devs. In the end, since Valve is private, we can kinda only speculate about what would be fair, or even just feasible.

    Of course, Valve isn’t obligated to do any of this, but if they would in response to pressure from Epic, I’d consider that a good thing. Considering the article above, that seems unlikely, needless to say.

    I also do agree that Epic’s store isn’t all that great.

    • sugar_in_your_tea@sh.itjust.works
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      7 months ago

      But it’s not just content delivery, they have a lot of software engineers building and maintaining lots of things, such as:

      • Steam Input
      • Steam Link app
      • Proton - for Steam Deck and Linux

      And a bunch more. That cut isn’t just going into the coffers, it’s being invested in the platform.

      What does EGS do?

      • pay for exclusivity
      • give away games
      • twiddle their thumbs?

      EGS basically wants to draw you in with the free games and exclusivity, but that’s it. They have no actual draw to their platform. Valve invests in their platform, EGS just buys eyeballs.