Choose an amount of time to sleep, sleep right away the whole time, wake up immediately after and actually rested
I would love this so much right now…
I did hear about some odd sleeping pill, not sure if it existed or if it was just a concept someone thought about…
The pill was a normal sleeping pill, but with a core of cafffine, it would be designed so that it would take X hours to dissolve and once it got to the core, the caffine would wake you up on time.
The more I think about it, the less I believe it would ever work.
I do this the manual way. Set alarm half-an-hour early for coffee, drink it and go back to sleep. Wake up moderately more awake 45 minutes later. Doesnt always work. 4/10
I like the idea to counteract the grogginess of the sleeping tablet, but I lack the knowledge to know if that would work.
I’m guessing it would have been digested by then, right?
Yeah, the point of it was that it would only keep you sleeping for X time and then wake you up.
Save points
I feel like, unless they were monthly (or longer), I’d risk turning into a complete psychopath.
I’d play the stock market, set myself up for life, then live like Bill Murray in Groundhog Day.
oh yay this’ll defeat the evil enshittifying stock market!
The monkey paw here is that you are loading the world state and that includes you and your memories. You would never remember using this ability. Maybe you already have it!
World would be full of chaotic maniacs.
Re-spec. Leveling up instead of getting old.
Being able to select dialogue from a few options, instead of having to actually be skilled socially.
Word
I cant tell if you are agreeing or if you just didnt spec any points into speech & charisma and you speech options were [Grunt / word / punch in face]
Yes
Wish granted, but now people skip your dialogue and only pick the first option that shows up.
Seems I’ve been dealing with that aspect my whole life.
Statistically better than the choices I’ve made thus far I suppose.
I should go.
We’ll bang, ok?
Of all the stuff I’ve seen in the comments, this is actually feasible today.
You mean by pausing before you speak?
People who take time to formulate a sentence before speaking are actually infuriating on some level. Like I’ve got this friend, son of a diplomat, NEVER puts his foot in his mouth. Can you imagine trying to have a fast argument with someone who considers everything they say!
I can say from experience that it is discomfiting, and maddening if you’re actually passionate about the topic.
I would a million times more enjoy talking to someone that thinks before their speech than someone who doesn’t
That is a virtue. Sure, it’s good to speak up, but it’d be worse to speak without considering your words.
I never think before I speak. For you, I would make an exception.
Or social indicators like in The Sims.
I despise Fast Travel in video games, to me it’s a feature that appears necessary because no thoughts were given about making the environment interesting to traverse
But in real life ? I crave the time saving it offers
After all, large portions of IRL show no thoughts were given about making the environment interesting to traverse.
It’s a lot easier to build in the uninteresting areas, though.
Even if the environment is interesting, it won’t be after 200 hours of walking.
I heard somewhere that the reason people want flying cars is the same reason they wanted flying horses.
Because they look awesome.
I imagine every time someone says “flying car” an air traffic controller somewhere has a nervous breakdown.
You’re allowed to fast travel, but only after walking there first.
If there’s enough offer to avoid overcrowding, public transport feels like that. You get into a special room, you have a loading screen where you can listen to some music, read a book, or even just have a small nap, and then you get out in your destination.
Anything to avoid the absolutely atrocious experience of flying I’m all for.
As a counterpoint, I like it in video games for the same irl reason: it saves time.
I do love games where it feels alive when traveling on foot/horse/etc. but I would rather fast travel if I’ve already explored it, generally speaking.
Everyone starts with the same stats and opportunity.
In Rimworld you can click on a pawn and see all of its health stats, stuff like heart blockages, leg and arm injuries, immunity progress of diseases and other things like that. It would make things so much easier. I’d look at my health panel and see “Common Cold (87% immunity)”
New Game+
Being able to buy a house by selling bugs and rocks would be cool.
Saves, especially save states/quicksave. Some kind of way to tell you what is actually the correct answer, not just what someone thinks is, or wants to be, the correct answer. Enough predictability to give you a reasonable shot at things.
But would we remember between quicksaves? Would other people? If my boss quicksaves before our meetings and then I quicksave and honestly tell him what I think about this job, whose quicksave would take precedence?
The oldest quicksave point takes precedence. Nobody actually experiences anything until the player with the earliest quicksave establishes a new save point, or otherwise becomes permanently incapable of restoring that earliest point. Whatever was experienced between the oldest and second oldest quicksave then becomes the unalterable historic record. Everything else is an aborted timeline that never actually exists.
I just thought “hur hur, Nazeem” and save scumming skill checks, dice rolls and tricky input in mostly singleplayer games, without any nasty precedence or concurrency issues. Extending it to multiplayer and also being inside the game seems, uh, complicated. I’ll give it an undercaffeinated try:
Each player gets an individual “marker” they can place at their current time, and a function to restore the entire universe state to that point.
“Whose marker is when” seems like it needs to be part of that state. Otherwise, reverting and then having someone else reload a formerly earlier, now future/orphaned state… just sounds like a clusterfuck. Or it’s unproblematic and just weird, I’m not sure.Keeping memories across reloads would at least not happen “naturally”, since everyone has their exact brain state reverted. You could just say it does for the purposes of the experiment, but it seems like it makes things more complicated.
At least, remembering stuff through someone else’s reload is right out: everyone on the planet quickly ends up with a bunch of memories that have no longer happened, and no way to tell what’s what. Psych horror time!Whoever saves first does get to revert everything since then, but assuming no memory retention, you could still safely shit talk your boss all day long, at least. If their checkpoint reverts yours, they will forget the rant, you can still revert. It would be further back than you intended then, but you would be blissfully unaware of that fact. Of course, you also wouldn’t remember the rant, so it doesn’t sound very cathartic either.
But, if memories are retained, Boss could reload on you - they now remember the rant and you don’t, which sounds like a bad Christmas Party. While reloading would still be a win for you, you wouldn’t know to actually do it, and could risk saving at a position where you’ve screwed yourself. Common risk of save scumming.
I would assume there is an order of operations to the madness. And quicksaves are stored globally, so whoever quicksaves first is able to undo the later quicksaves. In this scenario, if your boss quickloads before you do, then they would retain their memories and go back to before the meeting knowing you were going to insult them in it before you even did the first quicksave.
Pause.
No unpause? 😶
3rd person view, especially when driving
The monkeys paw curls, everyone now has to drive from the perspective of a back seat passenger looking over the driver’s shoulder
I’ve been noticing a lot of movies and TV shows now adopt a video-gamey behind the car view sometimes, mostly due to how cheap and good drone footage has gotten lately
A challenge most people fail in video games for unfair reasons will generally be considered a badly designed element of that game by fans and critics.
Meanwhile the challenge of making it ahead in modern life, which most people fail at out of no fault of their own even if they play the cards they were dealt as smartly as possible… is considered a perfectly good design element of adult life.
🫤
On a lighter note I really wish the pinging system in games like Alex legends could be combined with a simple face recognition overlay (that only pulls from your semiprivate private network of photos with friends under certain sharing conditions) that just reminded you of people’s names and maybe very succinctly their connection with you.
Save scumming.
Yes!
Re-loading a save.
You could live forever without fear of the heat-death of the universe :o
Hell I’d F5 right after getting home from work and never have to work again
Have fun in Groundhog Day
Would it be so bad if you could enter, and leave it at will?
Go to a new city. Quick Save. Do literally everything one load at a time. Then resume real time and move to a new physical location.
Just don’t get stuck like this
The comment was about never having to go to work on the morning. So yes you can leave, but then the you don’t avoid work in the morning.